Flurry Blog
Mark this past week as a win for cord cutters. Last Tuesday comScore released its latest video report that validated what many suspected: consumers want TV content on every device, not only on TV. Later that day, HBO announced an “Over the Top” streaming service. Two days later CBS announced its own subscription streaming service.
Some entertainers, like Michael Jackson, become worldwide stars. Others, like Psy of Gangnam Style, capture the world’s attention for 15 minutes. And others stop at the border, never attaining international fame. With games, the same is true. What makes one gaming title spread like wildfire beyond its country of origin to become an international juggernaut, while another is only a local hit? In today’s report, we investigate.
Gaming is the Global Pastime
The press is buzzing that Apple may unveil a phablet-sized iPhone 6 on September 9th. Six years ago, who would have guessed that an extra inch of screen space could cause so much commotion?
Last Spring we reported that, as of February 2013, the phablet was an insignificant player in the mobile ecosystem dominated by phones and tablets. In fact, we said that this new kid on the block was not having a meaningful impact among consumers, developers or manufacturers. Today we are taking a second look to see how far phablets have come since our original report.
Six years ago, during the worst financial crisis since the great depression, we started working with mobile app developers. They were “the crazy ones, the misfits, the rebels, the troublemakers.” At a time when many were questioning the viability of the US economy, let alone the tech sector, these developers left stable jobs and started companies to build mobile applications. It was not easy. We know. We were there with them. Today, the story is quite different.
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