Flurry Blog

 

As Flurry described in its analysis last year, hardcore gaming is facing competition from more mass-market-friendly gaming apps on mobile devices. In particular, iOS is taking a bite out of portable platforms.
 

In the history of high tech corporate incumbents facing market disruption, Nokia CEO Stephen Elop’s blunt, provocative “burning platform” memo, where he describes a blazing platform, upon which his company has poured gasoline and now must abandon for its very survival, has become an instant classic.   While history will ultimately reveal whether Mr. Elop’s bold call to action was delivered in time to save Nokia, Flurry can look to trends from the app development community as an early indicator for whether it will support the new Nokia-Microsoft (“Nokiasoft”) partnership.

In 1985, Microsoft introduced the Windows operating system for personal computers.  Leveraging a more open partnership model, Windows overtook the operating sytem market, with market share now exceeding 90%.  As the 80s drew to a close, IBM had faltered as the world’s most valued brand in computing, leaving an opening for the combination of Windows and Intel, aka “Wintel,” to be associated with value to consumers.

A Letter from Simon Khalaf, Flurry President and CEO

Two years ago, we were a scrappy start-up with a new idea.  Today, as our reach exceeds 100 million unique monthly devices, we have become a bona fide leader in the new era of mobile computing, proving to be as significant as the PC revolution of the 80s and Internet boom of the 90s.

In the United States, Thanksgiving weekend sales are closely studied to predict consumer spending for the upcoming holiday season.  This year, NPD Group reported that the share of shoppers for brick-and-mortar increased by about 6 percent while online shoppers’ share grew by 44 percent.  Further, according to IBM’s Coremetrics, Cyber Monday online sales already exceeded this year’s Black Friday by 31%.

Mass market consumer adoption of Apple iOS and Google Android mobile devices has attracted an unprecedented volume of content, delivered through applications.   Because the majority of these applications downloaded are also free, many ecosystem players have assumed that advertising revenue models will dominate how these apps are monetized.

On October 5, 2009, CBS canceled “Guiding Light,” the longest running television drama in history, which began in 1952. Last month, CBS aired the last episode of “As the World Turns,” the Proctor & Gamble production that has been running for more than 50 years.  Ad dollars allocated to soaps fell nearly 30 percent from 2005 to 2009, and then fell another 20 percent in the first half of 2010.

 

Since Apple introduced the iPad in late January, Flurry noted a significant spike in developer support, indicating early excitement for the promise of the device. As April 3 draws near, developers continue to develop for the iPad at a fever pitch.
 

More than 30,000 games have been released in the iPhone App Store since its launch in July 2008. With titles that consistently dominate the Top Paid and Top Grossing lists, there is no question that the games category is the most lucrative category in the App Store. This report focuses on how Apple has affected the market share of U.S. video game and portable game revenue since the introduction of games sold through the App Store for iPhone and iPod touch.

 

Through applications using Flurry for analytics reporting, Flurry can detect and count unique devices in the market such as Google Nexus One and Motorola Droids.

 

Each month, Flurry leverages its data set collected from iPhone, Android, BlackBerry and J2ME applications to identify, study and share industry trends. Flurry tracks over 20,000 live applications and over 2 billion user sessions each month. Applications that include Flurry Analytics have been downloaded to more than 80% of all iPhone, iPod Touch and Android devices. Additionally, each day, approximately one of out every five downloaded applications from the App Store and Android Market include Flurry Analytics.

Each month, Flurry leverages its data set collected from iPhone, Android, BlackBerry and J2ME applications to identify, study and share industry trends. Flurry tracks over 20,000 live applications and over 2 billion user sessions each month. Applications that include Flurry Analytics have been downloaded to more than 80% of all iPhone, iPod Touch and Android devices. Additionally, each day, approximately one of out every five downloaded applications from the App Store and Android Market include Flurry Analytics.

 

Insights from tracking 200 apps across 50 Apple iPad's in testing using Flurry Analytics.

Flurry Estimates 20,000 First Week Nexus One Sales:
Not an Apples to “Apple” Comparison

The Google Nexus One launch has become the most controversial and confusing Android handset launch to date. With publicity “leaks” over the holiday season, the Nexus One handset received unprecedented buzz. This same hype helped create the expectation of a revolutionary Android handset and its potential to be an iPhone killer. To gauge the success of Google’s first handset launch, Flurry leveraged its analytics reach to estimate launch week sales of the Nexus One.

 

Flurry evaluated download growth driven by Christmas across the leading Apple and Android devices, as well as their respective app stores.