App Insights

iPad 2 and Verizon iPhone Take Some Wind Out of Android’s Sail

In this new age of mobile computing, the long-term success of Apple and Google depends largely on their ability to amass third-party developer support. Developer innovation improves the way consumers connect with others, entertain themselves, work, and more, all through apps. The more a platform provider can attract unique and superior content, the more appealing the hardware device appears to consumers prior to purchase and the more loyal they become afterwards.

Free-to-play Revenue Overtakes Premium Revenue in the App Store

To free, or not to free

Among the most common questions we get from game developers is whether the free-to-play (a.k.a. freemium) model makes sense for their next game. For teams that have always charged players up-front with a premium pricing model, the thought of distributing games for free makes them very uncomfortable.  I made the switch myself when I joined a free-to-play social games startup as a Studio Director in 2009, so I’m well aware of both the anxiety and the opportunity.

Mobile Apps Put the Web in Their Rear-view Mirror

Although the Internet entered the mainstream a mere 15 years ago, life without it today is nearly incomprehensible.  And our use of the web has rapidly changed as well.  In simple terms, it has evolved from online directories (Yahoo!) to search engines (Google) and now to social media (Facebook).  Built on the desktop and notebook PC platform, the web’s popularity is significant.

Smartphone Apps in Europe: The 8th Mass Market Media Channel

In 2006, European mobile analysts dubbed mobile the “seventh mass media channel” following print, recordings (e.g., albums, cassettes, DVDs, etc.), cinema, radio, television and the web.  However, mobile failed to fulfill its promise.  For mobile to have reached its true potential as a mass media channel, it needed to overcome slow and expensive carrier data networks, poorly managed carrier decks, and a heavily fragmented handset base which featured a myriad of small screens, weak processors, confusing user interfaces and clumsy WAP browsers.